using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PatientsDataBase : MonoBehaviour
{
    public static List<Patients> patientsList = new List<Patients>();

    
    // Start is called before the first frame update
    void Awake()
    {
        //patientsList.Add(new Patients(0, Resources.Load<Sprite>("CardSpriteRes/PatientsPic/patient1"),
        //    new List<int>() {0, 1}));
        patientsList.Add(new Patients(1,3, Resources.Load<Sprite>("UI/Cure/people"),
            new List<int>() {0}));
    }


}
